62 research outputs found

    Why not empower knowledge workers and lifelong learners to develop their own environments?

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    In industrial and educational practice, learning environments are designed and implemented by experts from many different fields, reaching from traditional software development and product management to pedagogy and didactics. Workplace and lifelong learning, however, implicate that learners are more self-motivated, capable, and self-confident in achieving their goals and, consequently, tempt to consider that certain development tasks can be shifted to end-users in order to facilitate a more flexible, open, and responsive learning environment. With respect to streams like end-user development and opportunistic design, this paper elaborates a methodology for user-driven environment design for action-based activities. Based on a former research approach named 'Mash-Up Personal Learning Environments'(MUPPLE) we demonstrate how workplace and lifelong learners can be empowered to develop their own environment for collaborating in learner networks and which prerequisites and support facilities are necessary for this methodology

    Language design for a personal learning environment design language

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    Approaching technology-enhanced learning from the perspective of a learner, we foster the idea of learning environment design, learner interactions, and tool interoperability. In this paper, we shortly summarize the motivation for our personal learning environment approach and describe the development of a domain-specific language for this purpose as well as its realization in practice. Consequently, we examine our learning environment design language according to its lexis and syntax, the semantics behind it, and pragmatical aspects within a first prototypic implementation. Finally, we discuss strengths, problematic aspects, and open issues of our approach

    E-Learning and microformats: a learning object harvesting model and a sample application

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    In order to support interoperability of learning tools and reusability of resources, this paper introduces a framework for harvesting learning objects from web-based content. Therefore, commonly-known web technologies are examined with respect to their suitability for harvesting embedded meta-data. Then, a lightweight application profile and a microformat for learning objects are proposed based on well-known learning object metadata standards. Additionally, we describe a web service which utilizes XSL transformation (GRDDL) to extract learning objects from different web pages, and provide a SQI target as a retrieval facility using a more complex query language called SPARQL. Finally, we outline the applicability of our framework on the basis of a search client employing the new SQI service for searching and retrieving learning objects

    May I Suggest? Comparing Three PLE Recommender Strategies

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    Personal learning environment (PLE) solutions aim at empowering learners to design (ICT and web-based) environments for their learning activities, mashingup content and people and apps for different learning contexts. Widely used in other application areas, recommender systems can be very useful for supporting learners in their PLE-based activities, to help discover relevant content, peers sharing similar learning interests or experts on a specific topic. In this paper we examine the utilization of recommender technology for PLEs. However, being confronted by a variety of educational contexts we present three strategies for providing PLE recommendations to learners. Consequently, we compare these recommender strategies by discussing their strengths and weaknesses in general

    May I Suggest? Comparing Three PLE Recommender Strategies

    Get PDF
    Personal learning environment (PLE) solutions aim at empowering learners to design (ICT and web-based) environments for their learning activities, mashingup content and people and apps for different learning contexts. Widely used in other application areas, recommender systems can be very useful for supporting learners in their PLE-based activities, to help discover relevant content, peers sharing similar learning interests or experts on a specific topic. In this paper we examine the utilization of recommender technology for PLEs. However, being confronted by a variety of educational contexts we present three strategies for providing PLE recommendations to learners. Consequently, we compare these recommender strategies by discussing their strengths and weaknesses in general

    Collaborative Development of a PLE for Language Learning

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    This paper provides a report on the experimental collaborative and distributed development of a prototypic Widget-based PLE. The development process is described and detailed taking into account the requirements of a language learning scenario. First results are presented, and developer experiences are discussed critically with a focus on the development process as well as problems with current Widget technologies and interoperabilit
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